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Generative Art: The Story, It's Uses, and Future
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  • Preface
  • Table of Contents
  • Introduction
  • What is Generative Art?
  • Part 1: History
  • Part 2: Techniques
    • Recursion
    • Collatz Conjecture
    • Cellular Automata (CA)
    • Cymatics
    • Delaunay Triangulation / Voronoi Diagrams
    • Fibonacci Sequence
    • Fourier Series
    • Geodesic Dome
    • Golden Angle
    • Golden Ratio
    • Implicit Surface
    • Inverse / Forward Kinematics
    • Laplace Transform
    • Lissajous Curves
    • Medial Axis
    • Minimal Surface
    • Packing Problems
    • Platonic Solids
    • Saffman-Taylor Instability
    • Spherical Harmonics
    • Strange Attractors
    • Superellipse
    • Superformula
    • Travelling Salesman Problem (TSP)
    • Schlieren Imaging
    • Agent-based Modelling
    • Constructive Solid Geometry (CSG)
    • Collision Detection
    • Dithering
    • Flow Field
    • Lloyd's relaxation
    • Ray Tracing
    • Data Structures
    • Signed Distance Functions (SDFs)
    • Wave Function Collapse
    • Natural Processes
    • Randomness
    • Noise
    • Shaders
    • Polygon Clipping
    • Physics Engines
    • Particle Systems
    • Marching Squares
    • Marching Cubes
    • Metaballs
  • Part 3: Tools
  • Part 4: The Future
  • References
  • Index
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  1. Part 2: Techniques

Packing Problems

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