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Generative Art: The Story, It's Uses, and Future
  • Preface
  • Table of Contents
  • Introduction
  • What is Generative Art?
  • Part 1: History
    • 1890s
    • 1900s
    • 1910s
    • 1920s
    • 1930s
    • 1940s
    • 1950s
      • Herbert Franke
      • Ben Laposki
    • 1960s
      • Eduardo Paolozzi
      • Frederick Hammersley
      • Hiroshi Kawano
      • Bela Julesz
      • Charles Csuri
      • Frieder Nake
      • Manfred Mohr
      • Michael Noll
      • Vera Molnar
      • Nam June Jaik
    • 1970s
      • Jacques Palumbo
      • Roger Vilder
      • Larry Elin
      • Vicky Chaet
      • Kurt Lauckner
      • Ruth Leavitt
      • Karen E Huff
      • Joseph Scala
      • Ken Knowlton
      • Ed Manning
      • William J Kolomyjec
      • Patsy Scala
      • Manuel Barbadillo
      • Laurence Press
      • Edward Ihnatowicz
      • Peter Struycken
      • Tony Longson
      • Leslie Mezei
      • Colette & Charles Bangert
      • Aaron Marcus
      • The Algorists
      • Georg Nees
      • Harold Cohen
      • Edward Zajec
      • Aldo Giorgini
      • Miljenenko Horvat
      • John Whitney
      • Christopher William Tyler
      • Lillian Schwartz
      • Hiroshi Kawano
      • Duane Palyka
    • 1980s
      • Jean-Piere Hébert
      • Roman Verostko
      • Mark Wilson
      • Desmond Paul Henry
    • 1990s
      • John Maeda
      • Perry Hoberman
      • Rafael Lozano-Hemmer
      • Casey Reas
      • Golan Levin
      • Camille Utterback
    • 2000s
      • Ryoji Ikeda
      • Cory Arcangel
      • Olia Lialina
      • Aaron Koblin
      • Zach Liebermann
    • 2010s
      • N.E.R.V.O.U.S. Systems
      • Refik Anadol
      • Memo Akten
      • Sougwen Chung
      • Quayola
      • Jared Tarbell
      • Matt Delaurier
      • Dimitri Cherniak
      • Tyler Hobbs
    • 2020s
  • Part 2: Techniques
    • Recursion
      • Fractals
    • Collatz Conjecture
    • Cellular Automata (CA)
    • Cymatics
      • Chladni Plate
    • Delaunay Triangulation / Voronoi Diagrams
    • Fibonacci Sequence
    • Fourier Series
    • Geodesic Dome
    • Golden Angle
    • Golden Ratio
    • Implicit Surface
    • Inverse / Forward Kinematics
    • Laplace Transform
    • Lissajous Curves
    • Medial Axis
    • Minimal Surface
    • Packing Problems
    • Platonic Solids
    • Saffman-Taylor Instability
    • Spherical Harmonics
    • Strange Attractors
      • Rössler Attractor
      • Multiscroll Attractor
      • Lorenz Attractor
      • Hénon Attractor
      • Duffing Attractor
      • Clifford Attractor
    • Superellipse
    • Superformula
    • Travelling Salesman Problem (TSP)
    • Schlieren Imaging
    • Agent-based Modelling
      • Boids
    • Constructive Solid Geometry (CSG)
    • Collision Detection
    • Dithering
    • Flow Field
    • Lloyd's relaxation
    • Ray Tracing
    • Data Structures
      • Spacial Index
    • Signed Distance Functions (SDFs)
    • Wave Function Collapse
    • Natural Processes
      • Growth Algorithms
        • Space Colonization
        • Reaction Diffusion
        • Premordial Particle System
        • Diffusion-limited Aggregation (DLA)
        • Physarum
        • Eden Growth Model
        • Differential Growth
      • Fluid Simulation
      • Hele-Shaw Cell
      • Belousov-Zhabotinsky (BZ) Reaction
      • Phyllotaxis
    • Randomness
    • Noise
      • Worley Noise
      • Wavelet Noise
      • Value Noise
      • Sinulation Noise
      • Simplex Noise
      • Perlin Noise
      • Gradient Noise
    • Shaders
    • Polygon Clipping
    • Physics Engines
    • Particle Systems
    • Marching Squares
    • Marching Cubes
    • Metaballs
  • Part 3: Tools
    • Hardware
      • Plotters
    • Software
      • 2D/3D/AR/VR
      • Live Coding
      • Sound
      • 3D
      • Data Visualization
      • 2D/3D
      • Machine Learning
      • Shaders
  • Part 4: The Future
    • Eco-Materialism
    • Emergence
    • Augmented Reality
    • Virtual Reality
    • Digital Archival
  • References
  • Index
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  1. Part 1: History
  2. 1980s

Mark Wilson

PreviousRoman VerostkoNextDesmond Paul Henry

Last updated 1 year ago

Mark Wilson, an American artist and pioneer in the field of computer-generated art, made significant contributions during his career. Wilson's work in the 1980s and beyond explored the intersection of technology, art, and visual aesthetics. He utilized algorithms, computer programming, and digital imaging techniques to create mesmerizing and thought-provoking artworks. Wilson's creations often involved intricate patterns, vibrant colors, and dynamic compositions. His innovative use of digital tools and processes pushed the boundaries of artistic expression, showcasing the potential for technology to expand the artistic palette. Wilson's work has been exhibited internationally and recognized for its technical precision and aesthetic impact, making him a respected figure in the realm of computer-generated art. His legacy continues to inspire artists to explore the artistic possibilities inherent in emerging technologies.