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Generative Art: The Story, It's Uses, and Future
  • Preface
  • Table of Contents
  • Introduction
  • What is Generative Art?
  • Part 1: History
    • 1890s
    • 1900s
    • 1910s
    • 1920s
    • 1930s
    • 1940s
    • 1950s
      • Herbert Franke
      • Ben Laposki
    • 1960s
      • Eduardo Paolozzi
      • Frederick Hammersley
      • Hiroshi Kawano
      • Bela Julesz
      • Charles Csuri
      • Frieder Nake
      • Manfred Mohr
      • Michael Noll
      • Vera Molnar
      • Nam June Jaik
    • 1970s
      • Jacques Palumbo
      • Roger Vilder
      • Larry Elin
      • Vicky Chaet
      • Kurt Lauckner
      • Ruth Leavitt
      • Karen E Huff
      • Joseph Scala
      • Ken Knowlton
      • Ed Manning
      • William J Kolomyjec
      • Patsy Scala
      • Manuel Barbadillo
      • Laurence Press
      • Edward Ihnatowicz
      • Peter Struycken
      • Tony Longson
      • Leslie Mezei
      • Colette & Charles Bangert
      • Aaron Marcus
      • The Algorists
      • Georg Nees
      • Harold Cohen
      • Edward Zajec
      • Aldo Giorgini
      • Miljenenko Horvat
      • John Whitney
      • Christopher William Tyler
      • Lillian Schwartz
      • Hiroshi Kawano
      • Duane Palyka
    • 1980s
      • Jean-Piere Hébert
      • Roman Verostko
      • Mark Wilson
      • Desmond Paul Henry
    • 1990s
      • John Maeda
      • Perry Hoberman
      • Rafael Lozano-Hemmer
      • Casey Reas
      • Golan Levin
      • Camille Utterback
    • 2000s
      • Ryoji Ikeda
      • Cory Arcangel
      • Olia Lialina
      • Aaron Koblin
      • Zach Liebermann
    • 2010s
      • N.E.R.V.O.U.S. Systems
      • Refik Anadol
      • Memo Akten
      • Sougwen Chung
      • Quayola
      • Jared Tarbell
      • Matt Delaurier
      • Dimitri Cherniak
      • Tyler Hobbs
    • 2020s
  • Part 2: Techniques
    • Recursion
      • Fractals
    • Collatz Conjecture
    • Cellular Automata (CA)
    • Cymatics
      • Chladni Plate
    • Delaunay Triangulation / Voronoi Diagrams
    • Fibonacci Sequence
    • Fourier Series
    • Geodesic Dome
    • Golden Angle
    • Golden Ratio
    • Implicit Surface
    • Inverse / Forward Kinematics
    • Laplace Transform
    • Lissajous Curves
    • Medial Axis
    • Minimal Surface
    • Packing Problems
    • Platonic Solids
    • Saffman-Taylor Instability
    • Spherical Harmonics
    • Strange Attractors
      • Rössler Attractor
      • Multiscroll Attractor
      • Lorenz Attractor
      • Hénon Attractor
      • Duffing Attractor
      • Clifford Attractor
    • Superellipse
    • Superformula
    • Travelling Salesman Problem (TSP)
    • Schlieren Imaging
    • Agent-based Modelling
      • Boids
    • Constructive Solid Geometry (CSG)
    • Collision Detection
    • Dithering
    • Flow Field
    • Lloyd's relaxation
    • Ray Tracing
    • Data Structures
      • Spacial Index
    • Signed Distance Functions (SDFs)
    • Wave Function Collapse
    • Natural Processes
      • Growth Algorithms
        • Space Colonization
        • Reaction Diffusion
        • Premordial Particle System
        • Diffusion-limited Aggregation (DLA)
        • Physarum
        • Eden Growth Model
        • Differential Growth
      • Fluid Simulation
      • Hele-Shaw Cell
      • Belousov-Zhabotinsky (BZ) Reaction
      • Phyllotaxis
    • Randomness
    • Noise
      • Worley Noise
      • Wavelet Noise
      • Value Noise
      • Sinulation Noise
      • Simplex Noise
      • Perlin Noise
      • Gradient Noise
    • Shaders
    • Polygon Clipping
    • Physics Engines
    • Particle Systems
    • Marching Squares
    • Marching Cubes
    • Metaballs
  • Part 3: Tools
    • Hardware
      • Plotters
    • Software
      • 2D/3D/AR/VR
      • Live Coding
      • Sound
      • 3D
      • Data Visualization
      • 2D/3D
      • Machine Learning
      • Shaders
  • Part 4: The Future
    • Eco-Materialism
    • Emergence
    • Augmented Reality
    • Virtual Reality
    • Digital Archival
  • References
  • Index
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  1. Part 1: History
  2. 1980s

Jean-Piere Hébert

Previous1980sNextRoman Verostko

Last updated 1 year ago

Jean-Pierre Hébert, a French artist, is renowned for his groundbreaking contributions to generative art and mathematical aesthetics. Hébert's work combines the realms of art and mathematics, exploring the intricate beauty that emerges from complex algorithms and geometric patterns. He harnesses the power of code and programming to create visually stunning and intricately detailed artworks. Hébert's creations often involve intricate line-based compositions, fractal structures, and interactive installations that invite viewers to engage with his generative systems. His art showcases a deep understanding of mathematical concepts and an ability to translate abstract principles into captivating visual forms. Hébert's work has been exhibited globally and has earned him acclaim as one of the leading figures in generative art, inspiring artists and mathematicians alike to explore the aesthetics of algorithms and the boundless possibilities of computational creativity.