🎨
Generative Art: The Story, It's Uses, and Future
  • Preface
  • Table of Contents
  • Introduction
  • What is Generative Art?
  • Part 1: History
    • 1890s
    • 1900s
    • 1910s
    • 1920s
    • 1930s
    • 1940s
    • 1950s
      • Herbert Franke
      • Ben Laposki
    • 1960s
      • Eduardo Paolozzi
      • Frederick Hammersley
      • Hiroshi Kawano
      • Bela Julesz
      • Charles Csuri
      • Frieder Nake
      • Manfred Mohr
      • Michael Noll
      • Vera Molnar
      • Nam June Jaik
    • 1970s
      • Jacques Palumbo
      • Roger Vilder
      • Larry Elin
      • Vicky Chaet
      • Kurt Lauckner
      • Ruth Leavitt
      • Karen E Huff
      • Joseph Scala
      • Ken Knowlton
      • Ed Manning
      • William J Kolomyjec
      • Patsy Scala
      • Manuel Barbadillo
      • Laurence Press
      • Edward Ihnatowicz
      • Peter Struycken
      • Tony Longson
      • Leslie Mezei
      • Colette & Charles Bangert
      • Aaron Marcus
      • The Algorists
      • Georg Nees
      • Harold Cohen
      • Edward Zajec
      • Aldo Giorgini
      • Miljenenko Horvat
      • John Whitney
      • Christopher William Tyler
      • Lillian Schwartz
      • Hiroshi Kawano
      • Duane Palyka
    • 1980s
      • Jean-Piere Hébert
      • Roman Verostko
      • Mark Wilson
      • Desmond Paul Henry
    • 1990s
      • John Maeda
      • Perry Hoberman
      • Rafael Lozano-Hemmer
      • Casey Reas
      • Golan Levin
      • Camille Utterback
    • 2000s
      • Ryoji Ikeda
      • Cory Arcangel
      • Olia Lialina
      • Aaron Koblin
      • Zach Liebermann
    • 2010s
      • N.E.R.V.O.U.S. Systems
      • Refik Anadol
      • Memo Akten
      • Sougwen Chung
      • Quayola
      • Jared Tarbell
      • Matt Delaurier
      • Dimitri Cherniak
      • Tyler Hobbs
    • 2020s
  • Part 2: Techniques
    • Recursion
      • Fractals
    • Collatz Conjecture
    • Cellular Automata (CA)
    • Cymatics
      • Chladni Plate
    • Delaunay Triangulation / Voronoi Diagrams
    • Fibonacci Sequence
    • Fourier Series
    • Geodesic Dome
    • Golden Angle
    • Golden Ratio
    • Implicit Surface
    • Inverse / Forward Kinematics
    • Laplace Transform
    • Lissajous Curves
    • Medial Axis
    • Minimal Surface
    • Packing Problems
    • Platonic Solids
    • Saffman-Taylor Instability
    • Spherical Harmonics
    • Strange Attractors
      • Rössler Attractor
      • Multiscroll Attractor
      • Lorenz Attractor
      • Hénon Attractor
      • Duffing Attractor
      • Clifford Attractor
    • Superellipse
    • Superformula
    • Travelling Salesman Problem (TSP)
    • Schlieren Imaging
    • Agent-based Modelling
      • Boids
    • Constructive Solid Geometry (CSG)
    • Collision Detection
    • Dithering
    • Flow Field
    • Lloyd's relaxation
    • Ray Tracing
    • Data Structures
      • Spacial Index
    • Signed Distance Functions (SDFs)
    • Wave Function Collapse
    • Natural Processes
      • Growth Algorithms
        • Space Colonization
        • Reaction Diffusion
        • Premordial Particle System
        • Diffusion-limited Aggregation (DLA)
        • Physarum
        • Eden Growth Model
        • Differential Growth
      • Fluid Simulation
      • Hele-Shaw Cell
      • Belousov-Zhabotinsky (BZ) Reaction
      • Phyllotaxis
    • Randomness
    • Noise
      • Worley Noise
      • Wavelet Noise
      • Value Noise
      • Sinulation Noise
      • Simplex Noise
      • Perlin Noise
      • Gradient Noise
    • Shaders
    • Polygon Clipping
    • Physics Engines
    • Particle Systems
    • Marching Squares
    • Marching Cubes
    • Metaballs
  • Part 3: Tools
    • Hardware
      • Plotters
    • Software
      • 2D/3D/AR/VR
      • Live Coding
      • Sound
      • 3D
      • Data Visualization
      • 2D/3D
      • Machine Learning
      • Shaders
  • Part 4: The Future
    • Eco-Materialism
    • Emergence
    • Augmented Reality
    • Virtual Reality
    • Digital Archival
  • References
  • Index
Powered by GitBook
On this page
  1. Part 1: History
  2. 1970s

The Algorists

PreviousAaron MarcusNextGeorg Nees

Last updated 1 year ago

Often, people inquire, "What is an algorist?" At its core, an algorist is someone who engages with algorithms. While traditionally we've seen algorists as mathematicians, the term also encompasses artists who craft art through algorithmic methods, often developing their own algorithms. This narrative sheds light on how a set of artists embraced the term in 1995. The roots of algorithmic art delve deep, extending even to ancient art. However, it was the emergence of computational power in the late 20th century that gave rise to a unique artistic approach characterized by its form-generating capabilities. The power of modern computing offers artists an unprecedented advantage with their algorithms, comparable to how engines transformed industries during the industrial revolution. In 1969, upon experiencing the potential of algorithmic power, I embarked on a journey to harness it in my artistic endeavors.

http://www.verostko.com/algorist.html